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Celtic Kings: Rage of War Imperivm | |
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Developer(s) | Haemimont Games |
Publisher(s) | Strategy First, Wanadoo Edition, FX Interactive (Italy and Spain) |
Platform(s) | PC |
Release | August 21, 2002 |
Genre(s) | Real-time strategy, Role-playing |
Mode(s) | Single player, multiplayer |
Celtic Kings: Rage of War is a game developed by Haemimont Games. It is set during the conquest of Gaul by Julius Caesar.
In Italy and Spain, the game is titled as Imperivm: La guerra gallica and Imperivm: La Guerra de las Galias.
Overview[edit]
Celtic Kings takes place in ancient Roman times, during the years that Julius Caesar was the military leader of the Roman Empire. There are three main modes: Adventure, single player (a classic RTS Skirmish mode), and multiplayer. Adventure mode includes a tutorial and the main story. In both campaigns, you control a hero named Larax. In the main story, he loses his wife in a Teutonic raid. In grief, he swears vengeance, and gives his body and soul to Kathubodua, the Goddess of War, to enable him to achieve his revenge.
Genre[edit]
Celtic Kings: The Punic Wars
This game uses both role-playing and real-time strategy elements. Units are controlled in a standard RTS fashion. Most units have the ability to gain levels. This is done either through fighting, training(to a certain limit, usually level 12), or, in the case of the priest/druid, learning from units with more experience (levels) . In adventure mode, the player will constantly move between maps, which are all greatly varying in landscape and objectives. For dialogue, it is in the form of text, where the player has a choice of what to say.
Gameplay[edit]
There are two main factions, the Romans, and the Gauls. These two factions are diverse from each other, in terms of gameplay. Their units are different, with the superior Roman technology, while the Gauls depend on their numbers. There is a third, non-playable faction, the Teutons, a nomadic people who live in tents throughout the map. If non-allied units get too close to the tent, the Teutons will engage them in combat. These tents can be captured by killing all the Teutons within proximity of the tent.
There are two main resources in gameplay: food and gold. Food is mainly produced from villages or can sometimes be bought or captured. Food is an important resource for keeping units alive, since they can starve, thus losing health, and weakening them in battle. Gold comes mainly from taxing the people of your cities, though it can also be captured or borrowed (with a significant interest rate). It is used to produce and upgrade your units. Unlike a traditional RTS, the player's resources are not 'global'. Mules and supply ships are used to transport resources between cities.
https://gaerenwooldrent1986.mystrikingly.com/blog/download-software-install-openmeetings. Provides: • video conferencing • instant messaging • white board • collaborative document editing • other groupware tools using API functions of the for Remoting and Streaming. Getting Started Please visit the project website for the latest information: • Documentation for Installation and Upgrade: • • Along with the developer mailing list archive: • System Requirements You need a platform that supports. Building and running To build from source code: • Requirements: Sources compilation require. The project is built with.
Structures cannot be constructed, neither can they be destroyed, They can only be captured. This is much easier with a catapult, an immobile artillery unit built by up to ten military units to demolish enemy defenses. This job is also possible with archers, but less effective. All structures have a loyalty rating, which gradually decreases if enemy military units are ordered to capture it. If the rating reaches zero, than the structure surrenders to the conqueror's side.
There are hero units in the game, which are considerably more powerful than normal units. Heroes can attach units to themselves, giving them the ability to march in formation. The hero's experience is shared between the units under his/her command, making them stronger. Heroes can also recover artifacts from various temples located throughout the map, giving them special, albeit limited abilities such as healing friendly units and increased prowess in battle.
Reception[edit]
Reception | |||||||||||
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Celtic Kings became a hit in Spain, with sales above 100,000 units in the region by 2003.[5] By 2006, it sold over 1 million copies in Spain, Italy, and Latin America alone.[6]
The game was well received by critics.[citation needed] IGN gave the game a rating of 8.2/10,[7] GameSpot gave it a rating of 8.4/10,[8] while Gamespy rated the game a 4.5/5.[9] Gone Gold gave the game a score of 87/100,[10] and Games Domain gave 4.5/5.[11] The game was praised for its success in mixing the elements of RTS and RPG.[citation needed] Some criticisms include the somewhat overblown soundtrack and the voice acting.[citation needed]
ELiTeD scored the game 85 of 100, and it said 'I found Celtic Kings to be one of the easiest and more fun strategy games that I have played in quite awhile.'[12]ActionTrip scored it 83 of 100.[13]
References[edit]
- ^Liberatore, Raphael (November 2002). 'Celtic Kings: Rage of War'. Computer Gaming World (220): 122.
- ^O'Hagan, Steve (October 30, 2002). 'Celtic Kings: Rage of War'. PC Zone. Future Publishing Limited. Archived from the original on March 9, 2007.
- ^Brogger, Kristian; Barber, Chet. 'Another One for the Bin'. Game Informer. Archived from the original on September 24, 2004.
- ^Klett, Steve. 'Celtic Kings: Rage of War'. PC Gamer US. Archived from the original on October 17, 2006.
- ^Meix, Joan Isern (September 4, 2003). 'Haemimont presenta Celtic Kings: The Punic Wars'. MeriStation. Archived from the original on September 26, 2003. Retrieved June 25, 2019.
- ^'Imperivm sells 1 million units in Spain and Italy alone'. Haemimont Games. 2 May 2006. Archived from the original on 4 January 2007. Retrieved 17 November 2018.
- ^Sulic, Ivan (27 August 2002). 'Celtic Kings: Rage of War'. IGN. Ziff Davis, LLC. Retrieved 17 November 2018.
- ^Todd, Brett (21 August 2002). 'Celtic Kings: Rage of War Review'. GameSpot. CBS Interactive Inc. Retrieved 25 April 2018.
- ^Fryman, Avi (14 September 2002). 'Celtic Kings: Rage of War'. GameSpy. IGN Entertainment, Inc. Retrieved 17 November 2018.
- ^GoGamer (22 October 2002). 'Celtic Kings'. Gone Gold. Archived from the original on 22 October 2002. Retrieved 17 November 2018.
- ^Downs, Gary (10 September 2002). 'Celtic Kings: Rage of War Review'. Games Domain. British Telecommunications plc. Archived from the original on 16 December 2002. Retrieved 17 November 2018.
- ^-ViX- (10 September 2002). 'Strategy First/Haemimont Games Celtic Kings: Rage of Wars Review'. ELiTeD. Archived from the original on 19 October 2002. Retrieved 5 December 2018.
- ^Katilovic, Dusan 'Lynx' (11 September 2002). 'Celtic Kings: Rage of War Review (PC)'. ActionTrip. Archived from the original on 5 December 2006. Retrieved 5 December 2018.
External links[edit]
- Official website(in Spanish)